; version 2.0.0 by DK22Pac, vol-gta.com 
[STENCIL_SHADOWS]
MaxShadows=64             ; default 64
MaxDistance=50.0          ; default 50.0
FlagIgnoreSomeShadows=1    ; default 1
DisableBuildingShadows=1
;
[STENCIL_SHADOWS_COLOR]
R=0                        ; default 0
G=0                        ; default 0
B=0                        ; default 0
A=125                      ; default 50
;
[REALTIME_SHADOWS_COLOR]
R=5
G=1
B=20
A=150
;
[REALTIME_SHADOWS]
MaxDistance=100.0          ; default 15.0
CreateBlur1=1              ; default 1 , game crashes if disabled
BlurLevel=3                ; default 4
CreateBlur2=1              ; default 1
RasterSize=10              ; default 7 ; these 2 used for each CShadowData, 6 means 64x64 size, 7 - 128x128, ...
BlurRasterSize=10           ; default 6
RasterSize2=10              ; default 6 ; these 2 used for CShadowManager
BlurRasterSize2=10          ; default 6
GradientMax=255            ; default 128 , enable CreateBlur2 if you want to see it
GradientMin=255            ; default 64
ShadowBoundSphere=8.0      ; default 2.0
ShadowSunZLimit=0.6
DrawVehicleDefaultShadow=0
EnableShadowsShader=1      ; gives an ability to change ped/vehicle shadows color. It must be enabled if you enabled "CombineRealTimeShadowsWithStencil"!
ShadowIntensityNightFactor=0.5
ShadowIntensityCloudsFactor=0.4
CombineRealTimeShadowsWithStencil=1 ; this will draw real-time shadows with stencil and also ignore REALTIME_SHADOWS_COLOR